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Myst cover

Myst is an adventure/puzzle game for the CD-i. It is in first-person. The player moves by clicking on locations. There is a "Zip Feature" that lets the player move quickly but might miss important items and clues. The player explores the island called Myst. The player finds clues so the player can be transported to other Ages. The player must solve puzzles. There are no enemys or can the player DIE.


The game's instruction manual explains that an unnamed person known as the Stranger stumbles across an unusual book titled "Myst". The Stranger reads the book and discovers a detailed description of an island world. Placing his hand on the last page, the Stranger is whisked away to the world described, and is left with no choice but to explore;[11] the player then gains control and is allowed to wander the new surroundings.

Myst, the island world described in the book, contains a library where two additional books can be found, colored red and blue. These books are traps which hold Sirrus and Achenar, the sons of Atrus, who lives on Myst island with his wife Catherine. Atrus uses an ancient practice to write special "linking books", which transport people to the worlds, or "Ages", that the books describe. From the panels of their books, Sirrus and Achenar tell the Stranger that Atrus is dead, each claiming that their brother murdered him, and plead for the Stranger to help them escape. However, the books are missing several pages, so the sons' messages are at first riddled with static and unclear.

As the Stranger continues to explore the island, more books are discovered hidden behind complex mechanisms and puzzles. There are four books in total, each linking to a different Age. The Stranger must visit each Age, find the red and blue pages hidden there, and then return to Myst Island. These pages can then be placed in the corresponding books. As the Stranger adds more pages to these books, the brothers can speak more and more clearly. Throughout this process, each brother maintains that the other brother cannot be trusted. After collecting four pages, the brothers can talk clearly enough to tell the Stranger where the fifth page is hidden. If the Stranger gives either brother their fifth page, they will be free. The Stranger is left with a choice to help Sirrus, Achenar, or neither.

Both brothers beg the Stranger not to touch the green book that is stored in the same location as their last pages. They claim that it is a book like their own that will trap the Stranger. In truth, it leads to D'ni, where Atrus is imprisoned. Upon opening the book, Atrus asks the Stranger to bring him a final page that is hidden on Myst Island; without it, he cannot bring his sons to justice.

The game has several endings, depending on the player's actions. Giving either Sirrus or Achenar the final page of their book causes the Stranger to switch places with the son, leaving the player trapped inside the Prison book. Linking to D'ni without the page Atrus asks for leaves both the Stranger and Atrus trapped on D'ni. Linking to D'ni with the page allows Atrus to complete his Myst book and return to the island. Upon returning to the library, the red and blue books are gone, and there are burn marks on the shelves where they used to be.

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